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45 The History of Robot
Combat: RoboGames
by Morgan Berry
47 CARTOON
BUILD REPORT:
Horses for Courses
● by Pete Smith
Combat robotics is — in many ways — a game of Rock-Paper-Scissors. If everything else is
equal, a brick will beat a spinner;
a flipper will beat a brick; and a
spinner will beat a flipper.
However, life is more
complex than a game and there
are many varieties of bots. To
increase your chance of winning
a fight, it’s a good idea to be
able to modify your bot to take
advantage of your opponent’s
weaknesses or to neutralize its
strengths.
My Beetleweight
Trilobite allows for the
attachment of different
devices; you can design
these so you can match up
better with opponents. In
preparation for Motorama, I
developed some new
attachments to counter
those bots that I thought
were the toughest
competitors.
First, there are the
wedges and flippers. These need
to get under your bot to be
effective. To beat them, you stop
that and, in turn, get under them
so you can push them around,
overturn them, or slam them
against the wall.
FIGURE 1. The Revenge
of Doctor Super Brain.
www.servomagazine.com/index.php?/magazine/article/july2012_CombatZone
28 SERVO 07.2012