The History of Rob t
Combat: RoboGames
● by Morgan Berry
Note from the editor: Combat
Zone declared 2012 “History Year,”
and commissioned a young writer to
produce an article series attempting
to pick up where Brad Stone’s
excellent book, “Gearheads” left off.
This month, Morgan continues digging
into the very raggedly documented
history of our sport with this piece
on RoboGames. In case you’ve missed
other editions, she covered The Early
Years in January, BattleBots in
February, the post BattleBots transition
in March, a comprehensive
investigation into The Rise of the
Ants in April, and Beetles last month.
PHOTO 1.
After the ending of BattleBots in 2003, a void was left in the world
of robot combat competitions. A myriad
of small competitions emerged to
partially fill this void, but even with
this flourishing of activity across the
country, there was a noticeable absence
caused by BattleBot’s end. While
there were some national events,
nothing as large or encompassing as
BattleBots was quick to take root.
Recently, this has changed.
While local competitions are still
active across the country, they have
been majorly scaled down and are
less active than they once were in
the early 2000s. In many ways, the
robot combat portion of the festivities
at RoboGames is the current answer
to BattleBots. The largest robot
combat event in the United States —
and even the world — RoboGames
has shifted robot combat back from
a small grassroots movement to a
centralized sport, much like it was
during the BattleBots days.
If Sumo, soccer, and combat events
were physically in the same place,
the participants in these events
could not help but collaborate with
each other. In 2004, Calkins brought
this vision to life and hosted the first
RoboGames competition.
What’s in a Name?
After developing the idea,
Calkins named his competition
RobOlympics. Bringing together all
of these different competitions in
robotic sports and the inclusion of
competitors from all over the world
very much mimicked the human
The Beginning
It was not David Calkins’ — the
founder of RoboGames —
intention to create a successor to
BattleBots. Calkins created
RoboGames in order to foster
collaboration between the
different sectors of robotics
enthusiasts. While participating in
various kinds of robotics events,
Calkins realized that roboticists
tended to become extremely
specialized in their particular area
while ignoring all other areas.
Combat enthusiasts stay in their
circle, while the makers of Sumo
bots (autonomous robots that use
sensors to try and force the
competitor out of a circular
arena) also kept to themselves. The
android enthusiasts, the robotic
soccer programmers, and the
makers of art bots also largely
collaborated only with other builders
from their own discipline.
PHOTO 2.
SERVO 07.2012 45