between the members of the group and helps keep the
project from straying off course. It is imperative that you
have a direct flow of information and keep everyone in the
loop. Everyone needs to have a clear understanding of not
only their portion, but how it fits into the finished project.
I would prefer to be able to assemble the entire crew
together at least for the initial brainstorming and design
meeting, if possible. However, in my case, the people I
work with are scattered all over the continent. This presents
its own challenges. Thankfully, we have the highly
constructive capability of participating together in regular
video conferences. I find this method of communication the
most valuable and productive way of working with people
that I am unable to meet with in person. As they say, “a
picture is worth a thousand words.” It is also much more
efficient in terms of time and clarity.
An issue I still struggle with on these collaborations is the
need to be flexible on your design. I usually have parts that
are non-negotiable, but it is necessary to allow the creativity
of others in the group to flourish. Be open to alternate ideas
and solutions, and encourage everyone to participate.You
have involved others in the project because of their expertise,
so take full advantage of their resourcefulness.
It is important to clearly define the time expectations,
as well. Oftentimes, things need to be completed in a
certain order, and you do not want one unfinished piece to
delay the entire project. If someone is having difficulty,
make sure they are comfortable asking for help. We
succeed or fail as a group! I am currently in the process of
assembling a team for a new project. This will be more
than just an individual prop, but an entire integrated scene.
Watch for it in a future article.
That’s All for Now
The actual construction of a character is unquestionably
a blast! However, just as it takes a good recipe to bake a
tasty cake, building a quality prop is no different. Do not
take shortcuts; spend some time on the design planning.
Get your thoughts organized and test out the individual
components before ever picking up a tool to begin building
for real. Your sanity may be preserved (no promises though)
and your pocketbook will surely thank you.
Please take a minute and visit our Do-It-Yourself
Animatronics sub forum at http://tinyurl.com/ojtzmlk. It
is the place for us to discuss your projects and ideas that
relate to designing and building your own animatronics.
Everyone is welcome! SV
32 SERVO 01.2016
DIY Animatronics
Motor Control Motor Control
• 15 Amps Per Channel
• Dual Channel
• Quadrature Encoders
• DC Brushed Motors
• USB / RC / Serial
• 45 Amps Per Channel
• Dual Channel
• Quadrature Encoders
• DC Brushed Motors
• USB / RC / Serial
www.ionmc.com
• 160 Amps Per Channel
• Dual Channel
• Quadrature Encoders
• DC Brushed Motors
• USB / RC / Serial