Amaker space is essentially a communal shop where members get access to training, tools, and equipment. In many cases, the community itself is
a resource to the other members working on projects or
solving creative/commercial problems. Maker spaces are the
cutting edge of the Do-It-Yourself (DIY) culture. HackerLab
members are interested in technology, coding, and
software, in addition to — or in combination with — physical
manufacturing. In recent years, maker spaces have also
been used to foster entrepreneurship.
Entrepreneurs use HackerLab to create working models
and prototypes of new inventions; they meet up at
HackerLab to brainstorm ideas and collaborate on new
ventures. Community members use the space to learn new
crafts, pursue creative hobbies, and design one-of-a-kind
objects that meet their personal or professional needs.
Students of all ages — from grade school to college — use
the HackerLab as a sandbox where they can get firsthand
experience with high tech workshop equipment. For some
students, this will be the place where they take their first
steps towards a career in robotics, design, coding, or the
arts.
HackerLab got its own start four years ago, when
entrepreneur and DIY artist, Gina Lujan got the idea for a
community space: open to the public and a resource for
local students; and simultaneously an incubator for new
product designs and entrepreneurial business ventures. In
designing HackerLab, Lujan was bringing a decade of
business and “maker” experience to bear. In fact, she was
one of the first people to put HackerLab to the test.
Shortly after HackerLab opened, Lujan’s home was
destroyed in a fire. Using re-purposed wood and whatever
other materials she could find, she began designing and
creating furniture for her new home. Most of what’s in her
house now was once scrap; at HackerLab, Lujan
It's my first day volunteering at the
HackerLab, and I'm standing in front
of a dozen fifth grade students. "For
the next part," I tell them, "you need
to think of an image. Anybody got
one?" In about two seconds, they're all
shouting out ideas. A tree. A
pineapple. "Star Lord" from
Guardians of the Galaxy. A map of
Hawaii. I tell them to find a computer
and a partner; older kids are stationed
next to each laptop. They'll help these
students turn their ideas into a
personalized decal, laser cut to order
on a wooden tile. For many of these
kids, this is their first introduction to
what a "maker space" really means.
WHAT'S A
HACKER LAB?
By Joseph Kugelmass
34 SERVO 12.2016
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